When
exploring animation, and in this case the animated series The Simpsons, it’s worth defining what animation really is.
Animation transcends from the Latin word ‘animare’ which translates to ‘give
life to’. This in mind, animation is the definition of giving life to a still
picture. Solis (2009) describes animation as a sequence of frames where in the
objects within the frame move slightly from the previous frame. Once the frames
are sped up, the objects within the frame appear to be moving. The Simpsons is the longest running
American animated series. First debuting in 1989, the American sitcom has over
570 episodes, all of which mainly premiered during prime time TV. With such
popularity came a franchise and the birth of a new era - The Simpsons Universe. Alongside the TV series, various video
games, mobile phone applications, comics and board games support The Simpsons Universe. Producers have even allowed The Simpsons to travel across media space and into other universes such as the Family Guy universe and the Lego
Universe. The series is a comedy satire of the typical American
dysfunctional family and is popular across the globe, however to what extent
can The Simpsons represent reality? This
blog shall explore the concept of realism and it’s portrayal in animation.
Furthermore it shall look at how producers have created a ‘hyper-realistic’
Simpsons Universe through the use of transmedia storytelling, participatory
culture and bricolage.
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